- Simplify!
For me, simplification made it more definable and easier for all participants to understand (students, teachers, staff, parents, etc.). This was applied to point sheets, level board, and other places.
- Flexibility
Also, I found that what worked great for a month, would then become stale (as far as rewards) and we would change them.
- Matching behavior to consequence
- Ownership to student
- Student is in control (this is what they want!)
- Minimizes length of behavior (having a way "back in" is essential!)
- Community building and focus
EXAMPLE:
A student had been extremely negative (words/tone/body language) for awhile to many students in the class. It felt like this student was infecting the whole community and getting through the days were tough. Eventually, he was asked to separate from the community and given a list of task options and "to-dos". He chose to "teach the class about something positive and what it feels like to be picked on".
The student ended up opening up on a really personal level, giving the students a chance to re-connect, for him to be a leader again, and to give back to his community. His self confidence rose and he was able to be a more positive contributor to the class community.
or...
Everytime a student uses an inappropriate word/tone, we have them write three positive words on a poster board before they can be excused to class break...
- Having incentive outlets (outside of the level program)
- Positive Star (obtainable no matter the level)
- Personal Behavior reward contracts
- booster (if you do "x" you can have a bonus day up or if you make your day I'll give you "x", i.e., ten minutes of wall ball with a friend).
- Weekly rewards
CLASS DOJO
Can be implemented different ways, whole class, or for data sampling...
http://www.classdojo.com/
http://www.pinterest.com/search/pins/?q=class%20dojo
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